This compounds the underwhelming performance of Bless. You have to Bless it one more time to make it a blessed surface. It turns it into the normal surface first. You probably already know, but blessing a cursed surface doesn't turn it into a blessed surface right away. I'm not saying it doesn't work at all, just that it requires a lot of effort, the right setup, and possibly metaknowledge, and to me it has never been worth it. In this particular encounter to save Gwydian, it's not so easy. I suppose with careful positioning and manipulation of enemy positions, you can make it work to a decent extent in certain situations. Tbh, in many encounters I never quite figured out where all the cursed surfaces even came from.Īll this means when you do use Bless, your blessed surfaces rarely last for long enough to matter. Sometimes just striking them will create cursed surfaces. In many cases, Voidwokens don't have to do anything to create cursed surfaces, while you have to spend 1AP + 1SP. The problem with Bless is that it is very easy to be undone when you're fighting Voidwoken enemies, or many mid/high level enemies. I'd say this is more a level 13 encounter, than 12. I still feel guilty about it, but I love how willing Original Sin 2 is to let you mess up, and how many of its quests let you succeed or mess up in totally different ways.īonus: here's an even better story I told on the podcast, about a demon erupting from my cursed helmet in the middle of a fight and making things difficult.This fight is notorious for a couple of reasons. Blood that didn't really cure my pig friend, so much as cause her to spontaneously combust. Instead of blessing the pool, Amadia decided to turn it into blood. Except… well, I'd already kind of pissed off Amadia by telling her about the demon living inside me and confessing some of the terrible things I'd done. One particular pig was eager to remove the curse and become human again, so I directed her to a shrine of the goddess Amadia, where a pool of water would surely cleanse her of the remaining curse. Pigs: talked to, with the Red Prince, my regal companion who can talk to animals. Things were looking pretty good at first, though. Believe it or not, this is actually the start of a quest chain in Original Sin 2.Īs you can probably guess, I didn't exactly follow that quest all the way to the end. When I learned a powerful Source spell to bless things, I was excited to try it out on those twice-damned pigs, and sure enough, I was able to put their fires out. The pigs, it turns out, were actually people at one point, but they were turned into pigs as a curse and then double-cursed by being set on never ending fire, just to rub it in. Divinity: Original Sin 2 has a pretty strange world: there are alligators that teleport, ancient skeletons that walk around without souls, and pigs that are eternally on fire. Wes Fenlon: That time I made a poor pig explode Not only was it an easy win, I was doing something nice- aw. Each time I fished a jar out of my bottomless backpack and smashed it, they wailed word of thanks as their spirit ascended and their bones clattered. What I expected to be an unremarkable battle turned out to be one of the best ways I've ever won a fight in an RPG: by chucking my opponents' own souls at them. These are the same damn ghouls whose names are inscribed on the jars rattling around in my inventory. And then I forgot about them.īack in the present fight, I go a few clueless rounds with the skeletons before realizing my luck. After a little back-and-forth between my companions about whether or not I should smash the jars and release their souls, I decided to stuff them into my backpack. And in that dungeon's final room, I had found a bunch of soul jars-for those who haven't played D:OS2, jars which literally contain the trapped souls of the undead. The grumpy skeletons, at least before the fight, were trying to lead me toward a weapon stash I already conquered. You think I didn't click on everything, including a secret cave on the coast, days ago? You think I ran away from a fight I was underleveled for? This is one of those great moments in Original Sin 2 where you know more than the NPCs think you know, where their player-guiding hints are actually revealing their naivety. But there's been a nagging feeling of déjà vu leading up to the encounter: hints about a cave I already visited. I'm facing off against three undead cranks somewhere beneath the surface of Fort Joy, disappointed I couldn't talk my way out of the fight.
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